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Assasins creed unity for mac1/30/2024 Wading through dozens of NPCs in a crowded square, performance drops down to around 20fps for a sustained duration on the PS4 while the Xbox One achieves a 5fps lead. The opening clip in our video below perfectly demonstrates the difference between the two consoles. Given the immense graphical upgrade on offer, this isn't so surprising, but what comes as a bit of a shock is that the Xbox One version frequently out-performs the PS4 game in more detail-rich areas, such as locations littered with NPCs in the packed Parisian streets. Under load, neither version manages to achieve a consistent 30fps, but surprisingly it's the Xbox One game that delivers a smoother experience.Īssassin's Creed Unity falls short of the performance standard set by last year's Black Flag, featuring considerably more variable frame-rates under load on both consoles. Frame-rates in Assassin's Creed Unity are far more unstable compared to Black Flag. It's an ambitious vision - but it comes at the expense of raw performance. One of the biggest upgrades comes in the form of a dramatic increase in the amount of NPCs present in the game world, which can go into the low hundreds under specific conditions. The new engine delivers a massive upgrade over last year's instalment, boasting significant improvements in levels of geometry detail on the characters and environments, more complex texturing, and new lighting and shader models that work beautifully in helping to create an almost photo-realistic look to the game - although the characters often break the illusion, appearing distinctly stylised but encroaching into the uncanny valley at the same time. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."Ĭertainly, from a visual perspective, Assassin's Creed Unity finally brings the series into the new generation, and the results are stunning. It's not the number of polygons that affect the frame-rate. "We were quickly bottlenecked by that and it was a bit frustrating," he continued, "because we thought that this was going to be a ten-fold improvement over everything AI-wise, and we realised it was going to be pretty hard. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. "We decided to lock them at the same specs to avoid all the debates and stuff," Unity producer Vincent Pontbriand told Videogamer. Ubisoft stoked controversy when it revealed that both console versions of Unity would operate at a native resolution of 1600x900 - a state of affairs quite unlike the vast majority of pixel-bound sub-1080p multi-platform titles, including Watch Dogs and Battlefield 4, where PlayStation 4 has always enjoyed a resolution advantage. Visually it appears identical on both consoles, but in the majority of scenarios that challenge the game's 30fps cap, our tests reveal that it is the Xbox One that takes the lead. However, our tests with Assassin's Creed Unity reveal something very different from the multi-platform norm. The majority of multi-platform tests we've conducted so far point to a scenario where the Sony console matches Microsoft's offering point-for-point, with the added benefit of an extra-generous portion of additional GPU power, often allowing for higher resolutions. Original story: As we approach the first anniversary of the new wave of consoles, it seems that the relative processing capabilities of the PlayStation 4 and Xbox One are a known quantity. We're going to look into whether being online or offline has any impact on performance, and we're also going to test co-op gameplay on both Xbox One and PS4 for the upcoming Face-Off, but in the here and now, we can confirm that both performance analysis tests on this page were carried out with the day one patch installed but with both consoles running offline. UPDATE 13/11/14 2:48pm: An interesting thread has emerged on Reddit, suggesting that taking the PlayStation 4 version of Assassin's Creed Unity offline "fixes the frame-rate issue".
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